
- Old duke nukem forever trailer Pc#
- Old duke nukem forever trailer series#
- Old duke nukem forever trailer free#
Broussard replies, "There's been a lot of mistakes and a lot of lessons we had to learn, most of all a lot of World of Warcraft." A remark intended as a tongue in cheek joke I'm sure, but probably not far from the truth. During the interview, Jace asks them what has been taking them so long. On June 5th, 2008 ShackNews posted a story entitled " New Duke Nukem Forever Footage Released" regarding a short interview of George Broussard and Scott Miller on The Jace Hall Show. (If the video doesn't show up, disable ad blockers.) Along with it came the normal "blah blah blah, when it's done" we've heard before.

During this time, the only thing we've even saw that provided any proof that anything was even happening with Duke Nukem Forever is a small (and I mean SMALL) 200x125 image of a supposed screen shot which was posted on several 3D Realms job postings online.Ī Duke Nukem Forever teaser was released on the 19th of December, 2007. Broussard denied the rumor, but announced only a few days later that they had switched to a different physics engine for the game.ĭuke Nukem Forever news in the years to follow was limited to rumblings on forums and mostly consisted of drama between 3D Realms and Take Two which wasn't very interesting. This eventually changed to "by the end of 2004" and then "in the beginning of 2005." In September of 2004, revealed a rumor that Duke Nukem Forever had made its fifth 3D engine change, this time using the Quake III engine. In early 2003, the CEO of Take Two, 3D Realms' publisher announced Duke Nukem Forever would be released by the end of the year.

Broussard eventually came out to say that at this point, "95%" of the already designed levels had been scraped, and had they remained on track they would have been "two years" off from releasing Duke Nukem Forever under the Unreal engine. In 2002, 3D Realms hired new programmers, and decided instead of switching to another 3D engine, they would just develop their own, making this the fourth engine change since the initial announcement of the game. In the summer of 2001, 3D Realms released the most substantial proof to date that Duke Nukem Forever has ever existed in any form- a two and a half minute game play trailer: Another Christmas card was released, this time hinting at a 2001 release. Not surprisingly, the year 2000 came and went without Duke Nukem Forever. 3D Realms even released a Duke Nukem Christmas card, insinuating a 2000 release. Also at this point, Broussard assured everyone Duke Nukem Forever would see a 1999 release.ġ999 came and went, Duke Nukem Forever saw another engine change, this time to an updated version of the same Unreal engine they were working on.

Old duke nukem forever trailer series#
George Broussard, the producer and co-creator of the Duke Nukem series insisted that this change would not cause any significant delay, despite all logic pointing to the contrary.

Just about when mid-1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epic's Unreal engine. Surely a final release of the game was right around the corner! Excitement grew in May of 1998 when a few short video clips of Duke Nukem Forever were shown at E3.
Old duke nukem forever trailer Pc#
A few months later, screen shots were published in PC Gamer magazine, along with an intended release date of mid-1998.
Old duke nukem forever trailer free#
If you've got something to add, drop me an email or hodapp on Twitter.įeel free to re-post or publish this, just please keep the entire list intact with credits at the bottom and email me a link, hodapp on Twitter, or send me a copy!ĭuke Nukem Forever was a computer game that had been under development by 3D Realms since its announcement on April 28th, 1997, originally slated to use the (then) state of the art Quake II 3D engine. Updated by Eli Hodapp - Last Edit: 5/06/09
